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|      Why does Gnucleus use in class CGnuControl      std::vector<CGnuNode*> m_NodeList; instead of std::list<CGnuNode*> m_NodeList; ? Wouldn't a std::list behave more efficient when deleting random socket objects? AFAIK the server has insertion always to end, the deletion is at random positions, access is serially. A std::list fits better? *asking* 2nd question, in class CChatRoom should't std::vector<CString> m_UserList; be a std::map<CString, int> m_UserList; (or similar)? An implementation of CChatRoom::FindUser() could then be more simple? Thanks for feedback.  |  
 
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