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Old December 30th, 2004
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If dev is using NAT & a dynamic ip, I wonder what their incoming report says on the bug report: dev do this test: Bug Report instructions & sample image If it's True then nothing to worry about in that regard.


LeeWare are you sure about the NAT! I'm aware you posted a thread about NAT some time ago. But to my understanding of it (which is limited), then it will block out all but the 'legal' ports. For p2p, high-end games & video conferencing, multiple ports would need to be opened (port forwarding.) Otherwise they would appear as firewalled to other p2p users. That's where the force ip comes into play. I'd like a better understanding of this issue myself.

Why do you think your upld success has hit a 50% snag? Firewalls/NAT, etc. not properly configured, etc.?
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